Thursday, September 19, 2013

Homework 5

I couldn't figure out how to link the blender file here, so I sent it in an email instead.

So basically, the object that I created for the previous homework was a palm pilot. And considering this particular object will not be moving in our actual game, I decided to make it move around just for the purpose of this homework. First, I started with the object that I previously created. Then, I applied the blender game and blender physics options. Then, I changed the object's physics status to rigid body. Afterwards, I added a static plane under the object to stop the object from falling infinitely. After that, I added motion to the object: w,a,s,d, and spacebar all control the object's movement. Then I created a cube in a second layer and used an empty to add the cube into the game. I gave this cube plenty of initial velocity and even initial movement set with the "always" setting. Then, I placed my object high in the air and I let the rest play out. It's not conventional by practically any means, but it's certainly a proof of concept. These options can be applied to any object (or character) to provide movement and control to our game. The add objects facility doesn't quite interact with the other objects, but the homework didn't specify that, so I hope it does not matter. Anyways, we can easily apply these controls and movements in our game. It will most likely be applied to a different object or character, however.

Here's some pictures illustrating my file/engine simulation:
This picture portrays the height at which I released my palm pilot object onto the plane below with the empty in view as well.

This picture didn't come out so well, but it does actually show the pal pilot object falling onto the plane as the empty launches cubes at it.

As I said before, this particular simulation is not applicable towards our ultimate game, but it does provide a great example for possibilities. I could have created a simulation that was applicable, but alas, my object is supposed to be inanimate and the homework assignment doesn't specify regardless. 

Tuesday, September 17, 2013

Homework 4

 1.       Do you love your project/game. If not, how can that be changed? 
Definitely! Our project/game is in its very early stages right now, but I'm happy with how it is evolving.

 2.      Does the team as a whole love the project? If not, what can be done? 
I believe so. As I said before, the project/game is still in its early stages, but everyone seems happy with how it's developing as far as I know.

 3.      Are the team members communicating with each other?
Yep! I'll elaborate on how we communicate in question 5.

 4.      Does the team have a regular meeting schedule? What is that schedule?
Yes, it's Fridays at 6:00pm (ish).

 5.      Describe the modes of communication between the team members.
 We communicate through text, Oovoo, team meetings, discussions after class, and even Facebook.

 6.      Regarding game documents, what must be remembered while designing your game? 
We have to remember to listen to the input of our individual team members. According to the book, it’s the most important skill in game design.


Thursday, September 12, 2013

Homework 3




















So this is my blender object. It's a futuristic phone/palm pilot. In our game, it can be used for hacking or as something the player can hack. This is just a rough, general concept item, but it could very easily be useful for either the player or npc's.

To make it, I started with the generic cube and I clicked the push/pull button under Transform to blowup/warp the cube a bit to give it the general shape. Then, I scaled everything down until I got a normal-sized (length, width, and volume) model. After that, it was all just subdivision and extrusion. I subdivided the whole thing once and then dissolved the edges where needed (for the screen and back). Then I extruded the keys by subdividing the lower half a second time and clicking extrude individual faces. I brought the keys up a level and brought the spaces between the keys up two levels. Then, I just simply scaled the key faces to make them seemed raised inside their little key button shell. Then I applied some little finishing touches to the overall rest of the shape and there you have it. One, simple little hacking device. The possibilities are endless.

Tuesday, September 3, 2013




















Here's that "editing" I was talking about in my video. Good ol' Windows Live Movie Maker. Doesn't get any more basic than this haha.


Now, the second part of this entry is supposed to contain links to specific games.

So here they are:


Animal Crossing New Leaf

http://www.youtube.com/watch?v=z09iRo44Mcs

I personally love the animal crossing series and I've been playing Animal Crossing New Leaf non-stop recently.


Minecraft

http://minecraft.net/

I used to play Minecraft all the time. I don't play it nearly as much as I used to, but it is an extremely versatile and innately simple game that seems to encompass every fun game element ever, one of which being village/house building.

http://www.youtube.com/watch?v=qj0xfXNh4Mk



I finally uploaded something new to youtube after a very long break. I already have a few covers up on my channel that I posted years ago, but with this homework assignment, I decided to post a new one. So this is me performing a cover of Wonderwall by Oasis for a homework assignment in DIG3725, hope I get an A, haha. Oh, and I'm sorry, Mr. Erlebacher, about making it over the 3 minute maximum. I'm hoping you'll forgive me given this special circumstance.